The Battle against the Eyeless: A Quest to Break the Curse

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The blood curse of the eyeless is a dark and mysterious enchantment that has plagued various cultures and folklore throughout history. This curse is said to be cast upon individuals who commit heinous acts or break sacred oaths. According to legend, those afflicted with the blood curse of the eyeless lose their sight, rendering them blind and trapped in eternal darkness. It is believed that the curse is carried through the bloodline, affecting not only the cursed individual but also their descendants. The origins of this curse are shrouded in mystery, and its exact nature varies from culture to culture. Some legends claim that the curse is a punishment from vengeful gods or spirits, while others attribute it to a dark and ancient magic.



Blood Curse

As a bonus action, you can make one creature "Marked". Marked creatures cannot cast any magical spells, lose any magical resistances, and are weak to all damage done by spells regardless of damage immunities or resistances.

Amplify. All creatures within 30ft. of that marked creature also suffer the same effects.

Blood Curse of the Anxious [ ]

As a bonus action, you magnify the adrenaline in the body of a creature within 30 feet of you, making them susceptible to forceful influence. Until the end of your next turn, all creatures have advantage on Charisma (Intimidation) checks directed at the target creature.

Amplify. The next Wisdom saving throw the target has to make before this curse ends has disadvantage. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of Banishing [ ]

Prerequisite: 15th level, Order of the Fiendbutcherer As a bonus action, you can force a creature to make a Charisma save (DC=10 + Your proficiency bonus + Your Wisdom score). On a failed save, they are bannished to: (a) their home realm, or (b) one plane of your choice. They are bannished there for one minute.

Amplify. You can force the Charisma save to have disadvantage. In addition to this, the banishment is permanent.

Blood Curse of Binding [ ]

As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can’t use reactions until the end of your next turn.

Amplify. This curse lasts for 1 minute and can affect a creature regardless of their size category. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends.

Blood Curse of Bloated Agony [ ]

As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn.

Amplify. This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends.

Blood Curse of Corrosion [ ]

Prerequisite: 15th level, Order of the Mutant As a bonus action, a creature within 30 feet of you must make a Constitution saving throw or become poisoned. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the curse ends.

Amplify. The cursed creature suffers 4d6 necrotic damage, and suffers this damage again every time it fails its Constitution saving throw to end this curse at the end of its turn.

Blood Curse of the Exorcist [ ]

Prerequisite: 15th level, Order of the Ghostslayer As a bonus action, you can choose one creature you can see within 30 feet of you that is charmed, frightened, or possessed. The target creature is no longer charmed, frightened, or possessed.

Amplify. The creature that charmed, frightened, or possessed the target of your curse suffers 3d6 psychic damage and must make a Wisdom saving throw or be stunned until the end of your next turn.

Blood Curse of Exposure [ ]

When a creature you can see within 30 feet is hit with an attack or spell, you can use your reaction to temporarily weaken their resilience against it. Until the end of the turn, the target loses their resistance to the damage types of the triggering attack or spell.

Amplify. The target instead loses invulnerability to the damage types of the triggering attack or spell, having resistance to them until the end of the turn.

Blood Curse of the Eyeless [ ]

When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness.

Amplify. You apply this curse to all of the creature’s attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack.

Blood Curse of the Fallen Puppet [ ]

When a creature you can see within 30 feet drops to 0 hit points, you can use your reaction to make that creature immediately make a single weapon attack against a target of your choice within its attack range.

Amplify. You can first move the cursed creature up to half their speed, and you grant a bonus to the cursed creature’s attack roll equal to your Intelligence modifier (minimum of 1).

Blood Curse of the Howl [ ]

Prerequisite: 18th level, Order of the Lycan As an action, you unleash a blood-curdling howl. Each creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. If they fail their saving throw by 5 or more, they are stunned while frightened in this way. A creature that succeeds on this saving throw is immune to this blood curse for the next 24 hours. You can choose any number of creatures you can see to be unaffected by this howl.

Amplify. The range of this curse increases to 60 feet.

Blood Curse of the Marked [ ]

As a bonus action, you can mark a creature within 30 feet of you. Until the end of your turn, whenever you deal rite damage to the target, you deal an additional hemocraft die of rite damage.

Amplify. The next attack roll you make against the target before the end of your turn has advantage.

Blood Curse of the Muddled Mind [ ]

As a bonus action, you curse a creature that you can see within 30 feet of you that is concentrating on a spell. That creature has disadvantage on the next Constitution saving throw it must make to maintain concentration before the end of your next turn.

Amplify. The cursed creature has disadvantage on all Constitution saving throws made to maintain concentration of spells until the end of your next turn.

Blood Curse of the Slayer [ ]

Prerequisite: 15th level, Order of the Giantkiller As a bonus action, All creatures that are within 60ft. of you and are of the size large or larger becomes weak to one type of damage of your choice. This type cannot be one they are already weak to, or are immune to.

Amplify. In addition to this, the type can be whatever the creature is immune to, and you can pick an additional damage type.

Blood Curse of the Souleater [ ]

Prerequisite: 18th level, Order of the Profane Soul When a creature that isn’t a construct or undead is reduced to 0 hit points within 30 feet of you, you can use your reaction to usher their soul to your patron in exchange for power. Until the end of your next turn, your weapon attacks have advantage.

Amplify. In addition, you regain an expended warlock spell slot. Once you’ve amplified this blood curse, you must finish a long rest before you can amplify it again.

Blood Curse of the Eyeless

When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness. Amplify. You apply this curse to all of the creature’s attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack.

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by 3 Armored Kittens · v.0.9423.0083 - Marianna Trench © 2017 - 2023 [en] | Anvil Time: 19:30, Jan 16 2024

Can a Blood Hunter / Bard use Blood Curse of the Eyeless and Cutting Words on the same attack roll?

I've seen a reactionary curse that says you roll your hemocraft die to reduce an attack roll that you can see. Since this and the Lore Bard's use of Bardic Inspiration work mechanically the same via Cutting Words and uses a resource, could/should it be used in the same reaction to reduce a roll?

When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness. Amplify. You apply this curse to all of the creature’s attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack.

From DnD beyond Follow 4,947 4 4 gold badges 32 32 silver badges 80 80 bronze badges asked Sep 27, 2020 at 19:48 Propofthedead Propofthedead 235 1 1 silver badge 12 12 bronze badges \$\endgroup\$

\$\begingroup\$ Have you got the text for reactionary curse? I assume that uses a reaction? \$\endgroup\$

Sep 27, 2020 at 19:53

\$\begingroup\$ Can you please let us know which source you're using for the Blood Hunter? \$\endgroup\$

Sep 27, 2020 at 21:04

\$\begingroup\$ Are you asking about a blood hunter/bard multiclass using both Cutting Words and reactionary curse against a single roll or are you asking about a bard and a blood hunter working together to apply both to a single attack roll? \$\endgroup\$

Some legends claim that the curse is a punishment from vengeful gods or spirits, while others attribute it to a dark and ancient magic. The consequences of the blood curse of the eyeless are said to be both physical and spiritual. The blind individuals are said to experience a deep sense of despair and isolation, as they are unable to perceive the world around them.

Blood curse of the eyeless

This blindness is not limited to the physical sense but also extends to their spiritual vision, preventing them from seeing the truth and understanding their actions. In some stories, the curse can be broken through a series of trials or quests. These trials often test the cursed individual's character, forcing them to confront their past actions and make amends. Only through self-reflection, repentance, and acts of redemption can the curse be lifted, allowing the afflicted to regain their sight and find inner peace. The blood curse of the eyeless serves as a cautionary tale in many cultures. It serves as a reminder of the consequences of immoral behavior and the importance of upholding one's oaths and commitments. It is a warning against the darkness that can consume an individual's soul and the potential for redemption and forgiveness. Overall, the blood curse of the eyeless is a haunting and captivating legend that speaks to the human condition. It explores themes of guilt, redemption, and the consequences of our actions. This curse holds a powerful message that transcends time and culture, reminding us of the eternal struggle between light and darkness within the human heart..

Reviews for "The Bleeding Eyes: A Haunting Symptom of the Eyeless Curse"

1. Jessica - 2 stars
I was really disappointed with "Blood Curse of the Eyeless". The plot was confusing and convoluted, and the characters were one-dimensional. I found it difficult to connect with any of them, which made it hard for me to care about what was happening. The book also had a slow pace, with long stretches of unnecessary description that didn't add anything to the story. Overall, I didn't enjoy this book and wouldn't recommend it to others.
2. Michael - 1 star
I found "Blood Curse of the Eyeless" to be incredibly boring and tedious. The writing style was dry and lacked any sort of creativity or originality. The dialogue felt forced and unnatural, and the author relied too heavily on clichéd plot twists. The characters were also forgettable, with no real depth or development. I struggled to get through this book and was relieved when it was finally over. I would not recommend this to anyone looking for an engaging and interesting read.
3. Sarah - 2 stars
"Blood Curse of the Eyeless" was a disappointing read for me. The story had potential, but it was executed poorly. The pacing was inconsistent, with some parts dragging on and others feeling rushed. The author tried to include too many elements, which left the plot feeling disjointed and confusing. Additionally, the dialogue was stiff and unrealistic, making it hard to believe in the characters and their motivations. Overall, I didn't find this book enjoyable or memorable.
4. David - 3 stars
I was somewhat underwhelmed by "Blood Curse of the Eyeless". While the concept was intriguing, the execution fell flat. The writing was mediocre, with little attention to detail and numerous grammatical errors. The characters lacked depth and were difficult to relate to, and the plot lacked coherence and consistency. However, I will say that there were a few moments of suspense and tension that kept me mildly interested. Overall, this book had potential but failed to deliver.

The Curse's Grip: Escaping the Blood Curse of the Eyeless

The Curse's Legacy: How the Blood Curse of the Eyeless Lives On

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